Physics Short Notes — Edexcel AS Level
Key facts, formulas & definitions
1. Quantities, Units & Practical Skills
Physical quantity = numerical value + unit
e.g. mass = 2.5 kg · time = 12 s · current = 0.40 A
SI base quantities (7):
Length (m) · Mass (kg) · Time (s) · Current (A)
Temperature (K) · Amount (mol) · Luminous intensity (cd)
Key derived units:
Force: N = kg m s⁻² (F = ma)
Energy / Work: J = N m
Power: W = J s⁻¹ (P = E / t)
Pressure: Pa = N m⁻² · Charge: C = A s
Potential difference: V = J C⁻¹ · Resistance: Ω = V A⁻¹
Prefixes to memorise:
pico (p) 10⁻¹² · nano (n) 10⁻⁹ · micro (μ) 10⁻⁶ · milli (m) 10⁻³
centi (c) 10⁻² · kilo (k) 10³ · mega (M) 10⁶ · giga (G) 10⁹
Scalars (magnitude only): mass, time, distance, speed, energy, temperature
Vectors (magnitude + direction): displacement, velocity, acceleration, force, momentum
Resolution: horizontal = F cosθ · vertical = F sinθ
Uncertainty
Absolute: write as value ± uncertainty (e.g. 12.5 ± 0.5 cm)
% uncertainty = (absolute uncertainty / value) × 100%
Range method: uncertainty ≈ (max − min) / 2
Mean = sum of readings / number of readings
Combining: add % uncertainties for × or ÷; add absolute for + or −
Graph Skills — Gradient Triangle
Draw the largest possible triangle on the best-fit line. Label Δy and Δx clearly.
Practical graphs — what to extract:
displacement–time: gradient = velocity · area not used
velocity–time: gradient = acceleration · area = displacement
force–extension: gradient = spring constant · area = elastic strain energy
Practical method (6-mark answer structure):
1. State independent, dependent and control variables
2. Describe apparatus + how to measure each quantity
3. Repeat readings → calculate mean to reduce random error
4. Plot graph → use gradient / intercept for result
5. Safety hazard + specific precaution
6. Improvement: name instrument with better resolution
2. Mechanics — Motion
Speed (scalar): distance / time · Velocity (vector): displacement / time
Acceleration: rate of change of velocity
a = (v − u) / t unit: m s⁻²
Uniform acceleration = constant acceleration → use SUVAT equations
Always define the positive direction before substituting into SUVAT
SUVAT equations (uniform acceleration only):
v = u + at
s = ut + ½at²
v² = u² + 2as
s = ½(u + v)t
s = displacement (m) · u = initial velocity · v = final velocity
a = acceleration · t = time
Free fall: g = 9.81 m s⁻² downward (use a = −9.81 if up is positive)
Motion graphs:
displacement–time: gradient = velocity (horizontal = stationary)
velocity–time: gradient = acceleration · area under graph = displacement
acceleration–time: area under graph = change in velocity
Curved s–t graph → changing velocity (acceleration present)
Negative gradient on v–t graph → deceleration (or reversed motion)
Straight sloping v–t line → constant (uniform) acceleration
Projectile motion: horizontal and vertical are INDEPENDENT
Horizontal: a = 0 → velocity is constant throughout
Vertical: a = g = 9.81 m s⁻² → use SUVAT
Time of flight controlled by vertical motion only
Range = horizontal velocity × time of flight
Components at launch: uₓ = u cosθ uᵧ = u sinθ
Exam tip: find time using vertical equation, then use it horizontally
Projectile Motion
Horizontal and vertical motions are independent. Split initial velocity into components.
3. Mechanics — Forces
Newton's 1st law: object stays at rest or moves at constant velocity unless resultant force ≠ 0
Newton's 2nd law: F = ma (resultant force = rate of change of momentum)
Newton's 3rd law: equal and opposite forces on different objects, same type
N3L pair: same magnitude, opposite direction, same type, different objects
Resultant = 0 → equilibrium · Resultant ≠ 0 → accelerates in that direction
Weight: W = mg g = 9.81 N kg⁻¹ on Earth surface
Normal reaction: perpendicular to surface (not always equal to weight!)
Friction: opposes relative motion or attempted motion between surfaces
Drag / air resistance: resistive force in fluids; increases as speed increases
Terminal velocity:
→ At start: weight > drag → accelerates downward
→ As speed ↑: drag ↑ → acceleration ↓
→ Terminal velocity: weight = drag + upthrust → resultant = 0 → constant speed
Free-Body Diagram
Draw all forces on ONE object only. Use perpendicular components to resolve.
4. Mechanics — Moments
Moment of a force: turning effect about a pivot
moment = force × perpendicular distance from pivot
Unit: N m (use perpendicular distance — NOT the sloping distance!)
Principle of moments (rotational equilibrium):
sum of clockwise moments = sum of anticlockwise moments
Lever — Principle of Moments
F₁ × d₁ = F₂ × d₂ — always use the perpendicular distance to the line of action.
Centre of gravity: point where the whole weight of an object appears to act
Object is stable if line of action of weight passes through its base
Stability increases with: wider base + lower centre of gravity
To find CoG experimentally: hang from 2+ points, intersect plumb lines
Toppling: object tips when CoG moves outside base → line of action of weight falls outside base
5. Mechanics — Momentum
Momentum: p = mv unit: kg m s⁻¹ (vector quantity)
Conservation of momentum:
Condition: no external resultant force (closed / isolated system)
total momentum before = total momentum after
m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂
Choose +ve direction first. Use signs consistently.
Impulse: impulse = FΔt = Δp = mv − mu
Unit: N s = kg m s⁻¹ · Area under force–time graph = impulse
Elastic collision: momentum conserved AND kinetic energy conserved
Inelastic collision: momentum conserved · KE NOT conserved (→ thermal / sound)
Explosion: total initial momentum = 0 → equal and opposite momenta after
Exam trap: KE may not be conserved unless stated as elastic
Conservation of Momentum — Collision
State "no external resultant force" before applying conservation. Use + and − signs for direction.
6. Work, Energy & Power
Work done: W = Fd cosθ unit: J
Work done only by the component of force in the direction of motion
Work is negative if force opposes motion (e.g. friction)
Kinetic energy: Eₖ = ½mv²
Gravitational PE: Eₚ = mgh
Conservation of energy: energy is never created or destroyed — only transferred between stores
Power: rate of energy transfer
P = E / t = W / t unit: W = J s⁻¹
At constant speed: P = Fv
Efficiency:
efficiency = (useful output energy / total input energy) × 100%
or: (useful output power / total input power) × 100%
Energy is scalar — no direction · Power ≠ energy (P = energy per second)
Sankey diagram: thick arrows = large energy · wasted energy shown branching off
Energy Transfers & Efficiency
GPE converts to KE then splits into useful output and wasted thermal/sound energy.
7. Electric Circuits — Charge and Current
Electric charge Q — unit: coulomb (C)
Q = It I = current (A), t = time (s)
Conventional current flows + → − outside the cell (electrons flow −→+)
Kirchhoff's 1st Law: Σ currents into a junction = Σ currents out
Charge is conserved — no charge builds up at a junction
Current I = rate of flow of charge · unit: ampere (A)
I = nqvA n = number density (m⁻³), q = charge per carrier, v = drift velocity, A = area
Ammeter: connected in series · very low resistance
More carriers (larger n) → higher current at same drift velocity
Practical: measuring current
Use a coulombmeter or integrate area under I–t graph to find Q
A larger cross-sectional area wire carries more current
Metal conductors: n ≈ 10²⁸ m⁻³ (very high) → small drift velocity
8. Potential Difference, EMF and Power
Potential difference (p.d.) V = energy transferred per unit charge
V = W / Q unit: volt (V = J C⁻¹)
Voltmeter: connected in parallel · very high resistance
EMF ε: energy supplied per unit charge by the source
ε = E / Q E = total energy supplied (J)
Electrical power:
P = IV P = I²R P = V²/R unit: watt (W)
Energy transferred: E = Pt = IVt unit: joule (J)
1 kWh = 3 600 000 J (energy unit on electricity bills)
Higher resistance → more power dissipated at same current (P = I²R)
Resistance R · R = V / I unit: Ω
Ohm's Law: V ∝ I at constant temperature → R is constant
Resistance opposes current; energy transferred to thermal energy
Total power in circuit = ε × I (all power comes from EMF source)
9. I–V Relationships
I–V Characteristic Graphs
Resistor: straight line (Ohmic). Lamp: curve (resistance increases with T). Diode: conducts forward only.
Ohmic resistor: straight line through origin → R constant
Filament lamp: curve (slope decreases) → R increases with temperature
Diode: conducts in forward bias only; threshold ~0.6 V (silicon)
Thermistor (NTC): resistance decreases as temperature rises
LDR: resistance decreases as light intensity increases
Measuring I–V (practical):
Variable resistor (rheostat) in series to vary current
Ammeter in series, voltmeter in parallel with component
Record pairs of I and V; plot graph; gradient = 1/R at that point
For diode: also reverse connections to get reverse-bias section
10. Resistance and Resistivity
Resistivity ρ — material property · unit: Ω m
R = ρL / A L = length (m), A = cross-section area (m²)
Longer wire → higher R · Thicker wire → lower R · Different material → different ρ
Rearrange: ρ = RA / L (use this to find resistivity from measurements)
Temperature and resistance:
Metal conductor: R increases with temperature (more lattice vibrations → more scattering)
Thermistor (NTC): R decreases with temperature (more charge carriers freed)
Superconductor: R → 0 below critical temperature T_c
Practical — measuring resistivity of a wire:
Measure diameter d with micrometer (×3, take mean) → A = π(d/2)²
Vary length L with crocodile clips; measure V and I → R = V/I
Plot R vs L → gradient = ρ/A → ρ = gradient × A
Control: same material, same temperature throughout
11. Internal Resistance, Series, Parallel & Potential Dividers
EMF & Internal Resistance Circuit
Terminal p.d. = EMF − voltage drop across internal resistance r. As current increases, terminal p.d. drops.
Internal resistance r: resistance inside the cell itself
ε = V + Ir → V = ε − Ir (terminal p.d.)
Plot V vs I: y-intercept = ε, gradient = −r
Kirchhoff's 2nd Law: sum of EMFs = sum of p.d.s around any closed loop
Series circuit: same current everywhere
R_total = R₁ + R₂ + R₃ …
V divides in ratio of resistances; Q same through each component
Parallel circuit: same p.d. across each branch
1/R_total = 1/R₁ + 1/R₂ + …
Current divides; total current = sum of branch currents
Potential divider:
V_out = V_in × R₂ / (R₁ + R₂)
Replace R₂ with thermistor → V_out changes with temperature
Replace R₂ with LDR → V_out changes with light intensity
Used in sensor circuits; output can feed a comparator or data-logger
12. Materials — Fluids
Density ρ · ρ = m / V unit: kg m⁻³
Water: ≈ 1000 kg m⁻³ · Air: ≈ 1.2 kg m⁻³ · Aluminium: ≈ 2700 kg m⁻³
Pressure p · p = F / A unit: Pa (= N m⁻²)
Pressure in a fluid at depth h: p = hρg
Pressure acts equally in all directions at the same depth
Upthrust (Archimedes' Principle):
F_upthrust = ρ_fluid × V_submerged × g
Upthrust = weight of fluid displaced
Floating: upthrust = weight of object → object displaces its own weight of fluid
Sinking: weight > upthrust · Rising bubble: upthrust > weight
Practical — density of a liquid:
Weigh empty measuring cylinder; add liquid; record volume from scale
ρ = (mass of liquid) / (volume of liquid)
Density of an irregular solid: use Archimedes — measure upthrust in water
ρ_solid = m_solid × ρ_water / (m_air − m_water) [using readings from balance]
13. Viscosity and Terminal Velocity
Viscosity: resistance of a fluid to flow · unit: Pa s (= N s m⁻²)
Viscous drag on a sphere (Stokes' Law): F = 6πηrv
η = viscosity, r = radius of sphere, v = velocity
Valid only for laminar (streamline) flow at low speeds
Terminal velocity:
Forces on a falling sphere: weight ↓, upthrust ↑, viscous drag ↑
Terminal velocity when: W = upthrust + drag
At terminal v: acceleration = 0 · resultant force = 0
Larger/denser sphere → higher terminal velocity
Falling-ball viscometry (practical):
Measure time for ball to fall between two marks in glycerol column
Use ruler + stopwatch; allow ball to reach terminal v before timing
At terminal v: η = (W − upthrust) / (6πrv) → solve for η
Control: constant temperature (viscosity decreases as T increases)
14. Solid Materials — Hooke's Law
Force–Extension Graph (Hooke's Law)
Linear region (Hooke's Law). Elastic limit: beyond this the material is permanently deformed. Plastic region follows.
Hooke's Law: extension proportional to force if limit of proportionality not exceeded
F = kx k = spring constant (N m⁻¹), x = extension (m)
Springs in series: k_eff = k₁k₂/(k₁+k₂) · Springs in parallel: k_eff = k₁ + k₂
Beyond limit of proportionality: F no longer ∝ x
Elastic behaviour: material returns to original shape when load removed
Plastic behaviour: permanent deformation — does not return to original shape
Elastic strain energy stored: E = ½Fx = ½kx² = area under F–x graph
Loading/unloading curves: if they do not overlap → energy is dissipated (hysteresis)
Practical — spring constant:
Hang masses on spring; record extension x for each added mass
Plot F vs x; gradient = k
Use a ruler clamped alongside spring; read from lowest point of coil
Safety: stand behind clamp; don't exceed elastic limit
15. Stress, Strain and Young Modulus
Stress–Strain Graph for a Metal Wire
Linear region → Young Modulus = gradient. Elastic limit, yield point, ultimate tensile stress (UTS), fracture.
Stress σ · σ = F / A unit: Pa (N m⁻²)
Strain ε · ε = x / L₀ (dimensionless ratio)
Young Modulus E · E = σ / ε = FL₀ / Ax unit: Pa
E = gradient of straight-line section of stress–strain graph
Key points on stress–strain graph:
Limit of proportionality: last point where σ ∝ ε
Elastic limit: last point of elastic behaviour
Yield point: sudden large strain at roughly constant stress
UTS (ultimate tensile stress): maximum stress the material can withstand
Fracture point: material breaks
Practical — Young Modulus of a wire:
Long, thin wire (reduces % uncertainty in L and x)
Measure diameter d at 3+ positions with micrometer → A = π(d/2)²
Hang masses; measure extension x with vernier scale or travelling microscope
Plot stress vs strain; gradient = E
16. Waves
Transverse Wave — Key Quantities
Wavelength λ = distance between two successive identical points. Amplitude A = maximum displacement from equilibrium.
Wave speed · v = fλ v (m s⁻¹), f (Hz), λ (m)
Period T · T = 1 / f T (s)
Amplitude A: maximum displacement from equilibrium position
Phase difference: fraction of cycle between two points · in degrees or radians
In phase: phase diff = 0° or 360° (nλ path diff) · Antiphase: 180° ((n+½)λ)
Transverse waves: oscillation ⊥ to direction of propagation (e.g. light, water, strings)
Longitudinal waves: oscillation ∥ to direction of propagation (e.g. sound)
Sound: compressions (high pressure) and rarefactions (low pressure)
EM spectrum (λ decreasing): radio · microwave · IR · visible · UV · X-ray · γ
All EM waves travel at c = 3 × 10⁸ m s⁻¹ in vacuum
Intensity · I = P / A unit: W m⁻²
Intensity ∝ amplitude² · Point source: I ∝ 1/r² (inverse square law)
Practical — speed of sound: use two microphones + datalogger on a metre rule
Measure time delay Δt between microphones separated by d → v = d/Δt
17. Reflection, Refraction and Polarisation
Refraction and Total Internal Reflection
At the critical angle C, the refracted ray travels along the boundary. Above C, total internal reflection occurs.
Refractive index n · n = c / v c = speed in vacuum, v = speed in medium
Snell's Law: n₁ sin θ₁ = n₂ sin θ₂
Ray bends towards normal when entering denser medium
Ray bends away from normal when entering less dense medium
Total Internal Reflection (TIR):
Occurs when light travels from dense → less dense medium
Angle of incidence > critical angle C
Critical angle: sin C = 1/n (n = refractive index of dense medium, air outside)
Applications: optical fibres, diamonds, periscope prisms
Polarisation:
Transverse waves can be polarised; longitudinal waves (sound) cannot
Polarisation: oscillation restricted to one plane
Polaroid filter: transmits one direction of oscillation only
Two polaroids at 90°: no light transmitted (crossed polaroids)
Evidence that light is transverse: it can be polarised
18. Superposition, Stationary Waves, Diffraction & Interference
Principle of Superposition: resultant displacement = sum of individual displacements
Constructive interference: waves in phase → amplitude adds (path diff = nλ)
Destructive interference: waves antiphase → cancellation (path diff = (n+½)λ)
Coherent sources: same frequency, constant phase difference
Stationary (standing) waves:
Formed by superposition of two identical waves travelling in opposite directions
Node: zero displacement always · Antinode: maximum displacement
Node-to-node distance = λ/2
Fundamental mode: one loop between fixed ends, f₀ = v/2L
Diffraction grating:
d sin θ = nλ d = slit spacing (m), n = order, θ = angle to nth order
Slit spacing d = 1 / (number of lines per metre)
More lines per mm → smaller d → larger θ → wider spread
Use spectrometer to measure θ precisely → calculate λ of light
Young's double slit: fringe spacing
w = λD / s D = distance to screen, s = slit separation, w = fringe width
Bright fringes where path difference = nλ
Single slit diffraction: central maximum is wider and brighter than sides
Diffraction greatest when slit width ≈ λ
19. Particle Nature of Light and Quantum Physics
Photoelectric Effect — Einstein's Equation
Max KE vs frequency: straight line, gradient = h, x-intercept = threshold frequency f₀. No electrons below f₀ regardless of intensity.
Photon energy · E = hf = hc/λ
h = Planck's constant = 6.63 × 10⁻³⁴ J s
Photoelectric effect: photon absorbed by surface electron; electron emitted if E > work function
Work function φ: minimum energy needed to release an electron from the surface
Threshold frequency f₀: minimum frequency for emission · φ = hf₀
Einstein's photoelectric equation:
hf = φ + ½mv²_max
½mv²_max = maximum kinetic energy of emitted electron
Intensity increase → more photons per second → more electrons emitted (if f > f₀)
Intensity does NOT affect KE of electrons; frequency does
Wave-particle duality:
Light: wave (diffraction, interference) and particle (photon/photoelectric)
Electrons also show wave behaviour (electron diffraction)
de Broglie wavelength: λ = h / p = h / mv
Faster/heavier particles → smaller λ → less diffraction
Electron energy levels (line spectra):
Electrons exist in discrete energy levels in an atom
Photon emitted when electron drops to lower level: E = hf = E₁ − E₂
Line spectrum: each element has unique pattern (fingerprint)
Absorption spectrum: dark lines where photons absorbed at specific frequencies
20. Formula Sheet
Mechanics
v = u + at · s = ut + ½at² · v² = u² + 2as · s = ½(u+v)t
F = ma · W = mg · F = Δp/Δt · p = mv
Moment = Fd · Torque couple = Fd
W = Fs cosθ · KE = ½mv² · GPE = mgh · P = Fv · efficiency = P_useful/P_input
Electricity
Q = It · V = W/Q · R = V/I · P = IV = I²R = V²/R
R = ρL/A · ε = V + Ir · V_out = V_in × R₂/(R₁+R₂)
Series: R_T = R₁+R₂ · Parallel: 1/R_T = 1/R₁ + 1/R₂
Materials
ρ = m/V · p = F/A · p = hρg · F_upthrust = ρVg
F = kx · E_elastic = ½kx² = ½Fx
σ = F/A · ε = x/L₀ · E = σ/ε
F_drag = 6πηrv (Stokes' Law, laminar flow only)
Waves & Quantum
v = fλ · T = 1/f · I = P/A · n = c/v · n₁ sinθ₁ = n₂ sinθ₂
sin C = 1/n · d sinθ = nλ · w = λD/s
E = hf = hc/λ · hf = φ + ½mv²_max · φ = hf₀
λ = h/p = h/mv (de Broglie)
Constants
g = 9.81 m s⁻² · c = 3.00 × 10⁸ m s⁻¹ · h = 6.63 × 10⁻³⁴ J s
e = 1.60 × 10⁻¹⁹ C · m_e = 9.11 × 10⁻³¹ kg · m_p = 1.67 × 10⁻²⁷ kg
21. Exam Reminders
Calculation tips:
Show every step — method marks awarded even if final answer wrong
Always write the formula first, then substitute with units
Check units throughout; convert to SI before substituting (mm→m, g→kg)
Use scientific notation for very large/small answers (e.g. 3.2 × 10⁻¹⁹ J)
Round to 3 significant figures unless told otherwise
Explanation vocabulary (use these exact phrases):
"The resultant force is zero" (not "balanced forces")
"Rate of change of momentum" (not "change in momentum")
"Energy is transferred to the surroundings as thermal energy" (not "lost")
"The wavelength decreases" (not "the wave slows down")
"The frequency remains constant" when a wave changes medium
Practical answer structure (6-mark questions):
1. Identify independent, dependent, and all control variables
2. Name all apparatus + method to measure each quantity + suitable ranges
3. Repeat readings and calculate mean to reduce random error
4. Describe the graph to plot and what the gradient gives
5. State one safety precaution with a specific reason
6. State one improvement with a specific benefit (e.g. "use vernier caliper for ±0.1 mm")
Common mistakes to avoid:
Projectile: horizontal v = const; only vertical v changes — don't mix them up
Moments: always state the pivot; use perpendicular distance
Internal resistance: ε is the EMF, V is the terminal p.d. — they are not the same
Photoelectric: intensity only affects rate of emission, NOT KE of electrons
Snell's Law: always measure angles from the normal, not the surface
Young Modulus: use original length L₀, not deformed length
Graph-drawing rules:
Label both axes with quantity and unit (e.g. Force / N)
Use more than half the grid; scale in 1, 2, 5 or 10 multiples only
Draw smooth best-fit line (or curve) — do not just join dots
Gradient: draw largest possible triangle; show Δy and Δx clearly
If the line should pass through origin, check if it does (systematic error if not)